var THREE=window.THREE||{};THREE.AquarellePass=function(e,t){THREE.Pass.call(this),this.uniforms={Texture:{type:"t",value:e},Mask:{type:"t",value:t},Amplitude:{type:"f",value:50},Frequency:{type:"f",value:10}},this.material=new THREE.ShaderMaterial({uniforms:this.uniforms,vertexShader:["varying vec2 vUv;","void main() {","vUv = uv;","gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1);","}"].join("\n"),fragmentShader:["// Uniform variables.","uniform sampler2D Texture;","uniform sampler2D Mask;","uniform float Amplitude;","uniform float Frequency;","// Varying variables.","varying vec2 vUv;","// Description : Array and textureless GLSL 3D simplex noise function.","// Author : Ian McEwan, Ashima Arts.","// Maintainer : ijm","// Lastmod : 20110822 (ijm)","// License : Copyright (C) 2011 Ashima Arts. All rights reserved.","// Distributed under the MIT License. See LICENSE file.","// https://github.com/ashima/webgl-noise","vec3 mod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }","vec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }","vec4 permute(vec4 x) { return mod289(((x*34.0)+1.0)*x); }","vec4 taylorInvSqrt(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; }","float snoise(vec3 v)","{","const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;","const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);","// First corner","vec3 i = floor(v + dot(v, C.yyy) );","vec3 x0 = v - i + dot(i, C.xxx) ;","// Other corners","vec3 g = step(x0.yzx, x0.xyz);","vec3 l = 1.0 - g;","vec3 i1 = min( g.xyz, l.zxy );","vec3 i2 = max( g.xyz, l.zxy );","// x0 = x0 - 0.0 + 0.0 * C.xxx;","// x1 = x0 - i1 + 1.0 * C.xxx;","// x2 = x0 - i2 + 2.0 * C.xxx;","// x3 = x0 - 1.0 + 3.0 * C.xxx;","vec3 x1 = x0 - i1 + C.xxx;","vec3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y","vec3 x3 = x0 - D.yyy; // -1.0+3.0*C.x = -0.5 = -D.y","// Permutations","i = mod289(i);","vec4 p = permute( permute( permute(","i.z + vec4(0.0, i1.z, i2.z, 1.0 ))","+ i.y + vec4(0.0, i1.y, i2.y, 1.0 ))","+ i.x + vec4(0.0, i1.x, i2.x, 1.0 ));","// Gradients: 7x7 points over a square, mapped onto an octahedron.","// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)","float n_ = 0.142857142857; // 1.0/7.0","vec3 ns = n_ * D.wyz - D.xzx;","vec4 j = p - 49.0 * floor(p * ns.z * ns.z); // mod(p,7*7)","vec4 x_ = floor(j * ns.z);","vec4 y_ = floor(j - 7.0 * x_ ); // mod(j,N)","vec4 x = x_ *ns.x + ns.yyyy;","vec4 y = y_ *ns.x + ns.yyyy;","vec4 h = 1.0 - abs(x) - abs(y);","vec4 b0 = vec4( x.xy, y.xy );","vec4 b1 = vec4( x.zw, y.zw );","//vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;","//vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;","vec4 s0 = floor(b0)*2.0 + 1.0;","vec4 s1 = floor(b1)*2.0 + 1.0;","vec4 sh = -step(h, vec4(0.0));","vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;","vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;","vec3 p0 = vec3(a0.xy,h.x);","vec3 p1 = vec3(a0.zw,h.y);","vec3 p2 = vec3(a1.xy,h.z);","vec3 p3 = vec3(a1.zw,h.w);","//Normalise gradients","vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));","p0 *= norm.x;","p1 *= norm.y;","p2 *= norm.z;","p3 *= norm.w;","// Mix final noise value","vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);","m = m * m;","return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1), dot(p2,x2), dot(p3,x3) ) );","}","void main() {","vec2 offset;","float noise = snoise(vec3(vUv * Frequency, 0)) * 3.14;","offset = vec2(cos(noise), sin(noise)) * Amplitude * .001;","vec4 texture = texture2D(Texture, vUv + offset);","vec2 shift = vUv;","float largeNoise = snoise(vec3(vUv * 20.0, 0));","shift += vec2(cos(largeNoise), sin(largeNoise)) * .07;","float smallNoise = snoise(vec3(vUv * 70.0, 0));","shift += vec2(cos(smallNoise), sin(smallNoise)) * .02;","vec4 mask = texture2D(Mask, shift);","gl_FragColor = vec4(texture.r, texture.g, texture.b, mask.a);","}"].join("\n"),transparent:!0}),this.needsSwap=!1,this.camera=new THREE.OrthographicCamera(-1,1,1,-1,0,1),this.scene=new THREE.Scene,this.quad=new THREE.Mesh(new THREE.PlaneBufferGeometry(2,2)),this.scene.add(this.quad)},THREE.AquarellePass.prototype=Object.assign(Object.create(THREE.Pass.prototype),{constructor:THREE.AquarellePass,render:function(e,t,s){this.quad.material=this.material,e.render(this.scene,this.camera,s,this.clear)}});